F1 EXPLAINS: How F1 video games are so realistic – with EA Sports' F1 24

EA SPORTS' F1 24, the latest official Formula 1 game, is out today and is more lifelike than ever. But how do game designers bring the world of F1 to life on your console?
From cars that feel F1-fast to racetracks that look real, on this episode of F1 Explains we hear from two of F1 24's creators to find out what it takes.
Joining hosts Katie Osborne and Christian Hewgill are Lee Mather, Senior Creative Designer, and Casey Ringley, Senior Game Designer and Vehicle Handling Lead.
In the episode Lee explains how photos and radar are used to make sure racetracks look like the real thing, while Casey reveals how the brand new Dynamic Handling on F1 24 and input from Max Verstappen makes the cars better than ever to drive. Plus, Christian tries to put himself in the game...
To listen to the full episode, hit go on the audio player above – or click here to listen on your preferred podcasting platform.
And to get your questions answered, you can send a query about any F1 topic you fancy to F1Explains@F1.com. Our intrepid podcast team will then hunt down the best person in the paddock to give you the answer.
All episodes of F1 Explains are available on Apple Podcasts, Spotify and all other major podcast apps. New episodes are released every Friday.
To keep up-to-date with the latest F1 game news and information, follow the Formula 1 game website and social channels.
Next Up
Related Articles
Norris beats Verstappen and Antonelli to victory in Hungary
Verstappen's punchy Hungary performance gets fan vote
Alonso reacts to first race with Aston Martin upgrades
OFFICIAL GRID: Who starts where for the Hungarian GP
All the key moments from the 2026 Hungarian Grand Prix
Sainz explains why he was caught out in Piastri clash